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Media Monitoring Tips

It’s just another form of research … The difference is it’s up-to-date. Oh, also cheaper! Be careful with the contract you sign … you normally need to cancel three months before the end date; or it rolls over for another year. Most monitoring organisations will not contact you; unless your contract is coming to an […]

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Client Feedback: Support

“The team at Outcider talks to us regularly, helping us to improve our search criteria. This continuous refinement has a real impact on the decisions we take.” “The team came to visit us; which shows me they are not just another software supplier.” “The support team are very helpful and are always there when you […]

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Client Feedback: Content

“To be able to generate and publish content, for our clients, saves an unbelievable amount of time. The quality of the content we produce is now more up-to-date and more relevant than it was before.” “I love these reports! Since I am working only in USA, it helps me understand the global picture and see […]

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Client Feedback: Monitoring

“The regular alerts help us deal more effectively and efficiently with the issues that are keeping us awake at night.” “We don’t have the time to deal with the amount of irrelevant information out there. Using Outcider has allowed us to get the information, in manageable chunks, to the right people, who can do something […]

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Media Intelligence: A Team Sport

Some people love Formula1™ motor racing and others think it’s only about a car being driven round and round a circuit and therefore “boring”. Contrary to some opinions it is in fact very much a team sport. The two drivers are supported by literally hundreds of technicians, engineers, designers and other team personnel and without all […]

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Augmented Intelligence: The best of both worlds!

In the 1990s Gary Kasparov battled and ultimately lost to a mighty IBM supercomputer. Today anyone can buy a cheap program that will crush most grandmasters, but here’s the twist. In 2005, Playchess.com hosted a ‘freestyle’ chess tournament online, in which anyone could compete in teams with other players or computers. Several groups of grandmasters […]

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